Bring your friends and work together to find your way through Grimm's Labyrinth.

Simply join the same room as your friends (be sure to pick different colors) and start solving the maze! You will be invisible to each other except for the pulses of light you can use to light your way through the labyrinth. You will find that some walls are fake replica's and will disappear when walking up to them. The fake walls are unique to each player so you will have to stick together and follow each others lights to find the true path.

Even though the game is very dark and slightly ominous, this is not a horror game so you don't have to worry about any jump scares.

The game uses Photon Unity Networking on a free plan so the number of concurrent players is unfortunately limited right now.

This project was made as part of the DevSquad Academy Jam of 2020: https://itch.io/jam/devsquad-2020.


Credits:

Carolien Gilbers

Roelof Jansen

David Mijdam

Jeffrey Scheidelaar

Lucas Walters

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorLucasWalters
GenrePuzzle
Made withUnity, Blender
Tags3D, Co-op, Low-poly, maze, Multiplayer, psychedelic, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerServer-based networked multiplayer

Download

Download
Grimms Labyrinth - Windows.zip 26 MB

Install instructions

Simply unzip and run Grimm's Labyrinth.exe

Comments

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i have no friends to play it with TwT

plz fix the multiplayer it no work!

Should be fine again

ok hopw it works thx

Hey, trying to play this with a friend, but we cant join eachother, even with the same room name

The server were down for a bit, it should all be working again now

(+1)

How do you join the same rooms?

(+1)

Just fill in the same room name and it should work!

Its really cool. I wish you could see your friends. but the concept is genius

this is really cool! although after two rounds me and my sister found that some illusion walls would not let the other through

(1 edit) (+1)

Thanks for playing! 

I think I encountered the same bug yesterday when I never once saw it during development, not sure what causes it... Thanks for letting me know