Grimm's Labyrinth
Bring your friends and work together to find your way through Grimm's Labyrinth.
Simply join the same room as your friends (be sure to pick different colors) and start solving the maze! You will be invisible to each other except for the pulses of light you can use to light your way through the labyrinth. You will find that some walls are fake replica's and will disappear when walking up to them. The fake walls are unique to each player so you will have to stick together and follow each others lights to find the true path.
Even though the game is very dark and slightly ominous, this is not a horror game so you don't have to worry about any jump scares.
The game uses Photon Unity Networking on a free plan so the number of concurrent players is unfortunately limited right now.
This project was made as part of the DevSquad Academy Jam of 2020: https://itch.io/jam/devsquad-2020.
Credits:
Carolien Gilbers
Roelof Jansen
David Mijdam
Jeffrey Scheidelaar
Lucas Walters
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | LucasWalters |
Genre | Puzzle |
Made with | Unity, Blender |
Tags | 3D, Co-op, Low-poly, maze, Multiplayer, psychedelic, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Download
Install instructions
Simply unzip and run Grimm's Labyrinth.exe
Comments
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i have no friends to play it with TwT
plz fix the multiplayer it no work!
Should be fine again
ok hopw it works thx
Hey, trying to play this with a friend, but we cant join eachother, even with the same room name
The server were down for a bit, it should all be working again now
How do you join the same rooms?
Just fill in the same room name and it should work!
Its really cool. I wish you could see your friends. but the concept is genius
this is really cool! although after two rounds me and my sister found that some illusion walls would not let the other through
Thanks for playing!
I think I encountered the same bug yesterday when I never once saw it during development, not sure what causes it... Thanks for letting me know